Thanks for watching, today Anton dives back into Rigid body simulations by taking a look at manipulating forces to create a surreal gravitational pull in a scene. This involves setting up and Attractor force to orbit a container, and keyframing the strength and position to create an aesthetic result. The potential with this is really interesting, so although the rendering element is shorter than usual – try employ this into something bigger! Thanks for the support as always.
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By: september ®
Title: Guide to Keyframing + Controlling FORCES for your Simulations in Cinema 4D R26 │ september ®
Sourced From: www.youtube.com/watch?v=M1dHqsnNodo
[MethodMotion.com]
Did you miss our previous article…
https://methodmotion.com/four-dimensional-4d-materials-science/