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Ferrofluids on Anything Inside of Cinema 4D Tutorial

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Scene files and more! via Patreon:

In this tutorial for Cinema 4D we will use various Field objects and Vertex Maps to generate ferrofluid spikes on pretty much any type of geometry you might have.

Scene Files for this tutorial via Patreon:

Time Stamps
00:16:00 – New home for Rocket Lasso Live Archives:
00:01:12- Nice Ferrofluid Reference:
00:02:36 – Preparing the model with Volumes
00:06:27 – Setting up Vertex Map on the low poly object to drive the high poly with a Plain Effector
00:11:54 – Basic reflective material
00:14:33 – Deform the low poly geometry in more complex ways
00:25:40 – Adding more Delay and Decay effects
00:38:45 – Jiggle deformer
00:41:53 – Driving dissimilar geometry
00:45:02 – Concept applied to other things. Logo for instance (Neat spline mask!)
00:48:47 – Did this help out? Want to support?
Thanks everybody



Software used:
Cinema 4D

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By: RocketLasso
Title: Ferrofluids on Anything Inside of Cinema 4D Tutorial
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