In this #Cinema4D tutorial, EJ is going to show you how to export out your 3D objects from #C4D as GLTF/GLB format to use with AR animations apps like Adobe Aero & cover how to bake textures & basic UV unwrapping using Bodypaint! Download Project Files:
****This workflow was originally created for Facebook posts, but this same GLTF/GLB workflow applies to exporting C4D files that work with Adobe Aero***
Intro to UV Mapping with Bodypaint Tutorial:
Links Mentioned:
FBX/OBJ to GLB Conversion –
MAXON Labs GLTF Exporter for R20 –
Adobe Aero –
00:43 – How to Export out GLB Files Using R19 & below
03:32 – Using Blackthread IO GLTF Exporter website
05:56 – How to Export GLB Files Using R20
10:27 – C4D to Facebook/Aero material compatibilty
12:25 – Important GLTF export settings
12:59 – Posting your 3D object to Facebook
15:16 – Other C4D R20 GLTF exporter features
16:28 – Fixing material color issues
21:37 – Baking textures for GLTF export
24:52 – Using Bodypaint to fix UV issues
33:50 – How to join my Eyedesyn Facebook group to post
34:36 – Recap
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What You’ll Learn in This Video:
In this #C4D tutorial, EJ is going to show you how to export out a C4D 3D object to create a 3D post on Facebook! This tutorial is for any level of Cinema 4D user.
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By: eyedesyn
Title: Cinema 4D Tutorial – How to Export AR Ready GLTF/GLB Files
Sourced From: www.youtube.com/watch?v=HCDniI0evAo
[MethodMotion.com]