Skip to content

Character Creation Workflow with ZBrush, Cinema 4D & Redshift 2/6

Character Creation Workflow with ZBrush, Cinema 4D & Redshift 2/6

Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D.

Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more.

This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D’s powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation.

Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time.

Episode 2: In this part, you will learn how to retopologize your mesh in order to rig and animate it. To do this, you will export the character from ZBrush into Cinema 4D (GoZ), and then use the Cinema 4D’s retopology tools to achieve proper edge flow and topology.

00:00:00 Welcome
00:00:46 About this series
00:04:05 Part 2 [hello]
00:06:23 Character Submissions
00:08:32 Summary Class 1
00:12:32 __ Maquette
00:16:07 Retopology
00:17:04 __ Edge Flow
00:19:27 __ DynaMesh [discussion]
00:21:19 __ ZRemesher[discussion]
00:22:21 __ Manual v ZRemesher
00:26:02 Q Mesh, PoseMorph
00:28:44 ZBrush Session
00:29:50 __ Mesh inspection
00:31:54 __ ZRemesher
00:34:15 __ Divide [SDiv]
00:43:36 __ Divide and Retopology
00:44:28 Q Detail v Mesh density
00:46:21 Q Short Cut Div Mesh
00:48:14 Q Clean Mod. Hard Surface
00:49:14 Q Partial DynaMesh
00:53:32 Cinema 4D Session
00:53:36 __ GoZ Go ZBrush
00:55:24 __ Position the character
00:57:32 __ Checking size
00:58:37 __ Polygon Pen Tool
01:01:11 __ Polygon Pen, Head
01:09:48 __ Room to play in C4D
01:15:13 __ The fine the the mesh…
01:17:48 __ Changing the mesh
01:21:38 __ Triangles v. Quads
01:29:25 __ Retopo. Eye-forehead
01:34:14 __ Mirror right to left
01:36:58 __ Middle line
01:39:32 __ Symmetry Object
01:40:13 __ Subdivision Surface
01:44:29 __ Editing SDS
01:46:53 __ Adjusting eye area
01:49:12 __ Next steps, body, arms
01:54:56 Wrapping up
01:58:08 Thank you and bye!

Register free:

Download project files and course outline:

By: Maxon Training Team
Title: Character Creation Workflow with ZBrush, Cinema 4D & Redshift 2/6
Sourced From: www.youtube.com/watch?v=mB6d2bPTY7A

[MethodMotion.com]

Did you miss our previous article…
https://methodmotion.com/mountains-archviz-3ds-max-fstorm-architectural-visualization-tutorial/